![]() ![]() A year later, in August 1999, Road Rash 64 was released. However, such concerns were addressed in subsequent future releases. Electronic Arts representatives defended the lack of multiplayer, stating that the feature was impossible due to the way game data was streamed from the game disc. ![]() The game's lack of multiplayer and lack of emphasis on combat was frequently cited as a shortcoming of the game by critics. Referred to it as the 'one of the worst motorcycle games.ever' and summarized that 'most disappointing aspect of the game is the fact that it doesn't come close to matching the great gameplay of its predecessors'. AllGame echoed these sentiments, questioning the game's slow pace, graphical glitches, and overall lower quality than the prior game for the 3DO. Complained that despite two to three years of development time, that the game managed to control worse, and play slower, than the series' last release on the 3DO. Highlighted the game's network of interconnecting roads and impressive 3D engine, stating that Road Rash 3D features 'some of the best track design ever seen in a video game.' However, the magazine criticized the execution of combat moves for being unresponsive and impractical, saying that they require precise timing and a significant degree of luck.In a mixed review, criticized the game for its graphical glitches, and for the fact that the game reduced the actual combat aspect of the gameplay that the series had been known for in prior iterations.
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